The Golden Fool (The Tawny Man, Book 2) by Robin Hobb

By Robin Hobb

Prince Dutiful has been rescued from his Piebald kidnappers and the courtroom has resumed its general rhythms. yet for FitzChivalry Farseer, a go back to isolation is most unlikely. notwithstanding gutted by way of the lack of his wolf bondmate, Nighteyes, Fitz needs to absorb place of abode at Buckkeep and resume his projects as Chade's apprentice murderer. Posing as Tom Badgerlock, bodyguard to Lord Golden, FitzChivalry turns into the eyes and ears in the back of the partitions. And along with his previous mentor failing visibly, Fitz is pressured to tackle extra burdens as he makes an attempt to steer a nation straying in the direction of civil strife each one day.

The difficulties are legion. Prince Dutiful's betrothal to the Narcheska Elliania of the Out Islands is fraught with rigidity, and the Narcheska herself seems to be hiding an array of secrets and techniques. Then, amid Piebald threats and the expanding persecution of the Witted, FitzChivalry needs to make sure that not anyone betrays the Prince's secret--a mystery which may topple the Farseer throne: that he, like Fitz, possesses the dread "beast magic."

Meanwhile, FitzChivalry needs to impart to the Prince his restricted wisdom of the ability: the hereditary and addictive magic of the Farseers. within the approach, they notice inside Buckkeep person who has a wild and strong expertise for it, and whose enmity for Fitz could have disastrous outcomes for all.

Only Fitz's enduring friendship with the idiot brings him any solace. yet even that's shattered while unforeseen viewers from Bingtown show devastating secrets and techniques from the Fool's prior. Now, bereft of aid and adrift in intrigue, Fitz's greatest problem can be just to live on the inescapable and violent course that destiny has laid out for him.

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Huge: CR 7; Huge Elemental (Air); HD 16d8+64; hp 136; Init +13 (+9 Dex, +4 Improved Initiative); Spd Fly 100 ft. (perfect); AC 21 (-2 size, +9 Dex, +4 natural); Atk Slam +19 /+14/+9 melee (2d8+6); Face/Reach 10 ft. ; SA Air mastery, whirlwind; SQ Elemental, damage reduction 10/+2; AL N; SV Fort +9, Ref +19, Will +5; Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11. Equipment: cold weather outfit, leather armor, short sword. , 9 in. ; AC AC 12 (+2 armor); Atk +3 melee, or longbow +3 ranged (1d8, x3); SV Fort +2, Ref +1, Will +2; AL NG; Str 11, Dex 10, Con 8, Int 11, Wis 12, Cha 7.

Telepathy-Can communicate telepathically with any creature within 100 feet that has a language. Know Alignment-Always know the alignment of any creature he looks upon. This miracle cemented Gregor's relationship with the royal family, especially with the Tsarista, who was grateful to Gregor for her child's life. Once Winter felt he was in the Tsar's good graces, he did away with the Tsarista and her young son by making it look like they had been murdered by one of the boyars. Outraged, the Tsar slowly removed all of the established nobility from his inner circle, until only Gregor remained.

Without his followers, alone in the wilderness, the Tsar isn't much of a threat. The likelihood of him surviving the travel southwards from Volkov is slim. As the PCs journey closer to the capital, Winter realizes that he took the wrong approach. As long as the Tsar was missing, rumors of his return ran rampant. Despite the abuse heaped upon them, the peasants and even the boyars eagerly awaited someone to retake the throne. The princes were too involved in their own petty squabbles to provide any strong leadership, so Winter keeps the status quo, hoping it crumbles apart.

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